Nintendo - Wikipedia. Nintendo Co., Ltd.[a] is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. ![]() 先智科技HiTCP-先智雜貨小舖~小happy&紫媽lingshop-USB產品型號查詢方法,2012.2013技術文庫區,文件資料庫,技術資料,雲端資料庫,好站. Applications ("apps"), which extend the functionality of devices, are written using the Android software development kit (SDK) and, often, the Java programming. Nintendo is one of the world's largest video game companies by market capitalization, creating some of the best- known and top- selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.[3] Founded on 2. September 1. 88. 9[4] by Fusajiro Yamauchi, it originally produced handmade hanafudaplaying cards.[5] By 1. Abandoning previous ventures in favor of toys in the 1. Nintendo then developed into a video game company in the 1. Japan's third most- valuable company with a market value of over $8. From 1. 99. 2 until 2. Nintendo was also the majority shareholder of Major League Baseball's Seattle Mariners. History. 18. 89–1. As a card company. Former headquarters plate, from when Nintendo was solely a playing card company. Nintendo was founded as a card company by Fusajiro Yamauchi on September 2. Based in Kyoto, the business produced and marketed a playing card game called "Hanafuda". The handmade cards soon became popular, and Yamauchi hired assistants to mass- produce cards to satisfy demand.[9] In 1. Nintendo Karuta Co., Ltd.[b], doing business as The Nintendo Playing Card Co. Japan. Nintendo continues to manufacture playing cards in Japan[1. Nintendo Cup".[1. The word Nintendo can be translated as "leave luck to heaven", or alternatively as "the temple of free hanafuda".[1. New ventures. In 1. Hiroshi Yamauchi, grandson of Fusajiro Yamauchi, visited the U. S. to talk with the United States Playing Card Company, the dominant playing card manufacturer there. He found that the biggest playing card company in the world was using only a small office. ![]() Compatible Printer Software For Epson Stylus Nx 105 Software ProgramsYamauchi's realization that the playing card business had limited potential was a turning point. He then acquired the license to use Disney characters on playing cards to drive sales. In 1. 96. 3, Yamauchi renamed Nintendo Playing Card Co. Ltd. to Nintendo Co., Ltd.[1. The company then began to experiment in other areas of business using newly injected capital during the period of time between 1. Nintendo set up a taxi company called Daiya. This business was initially successful.
However, Nintendo was forced to sell it because problems with the labour unions were making it too expensive to run the service. It also set up a love hotel chain, a TV network, a food company (selling instant rice) and several other ventures.[1. Compatible Printer Software For Epson Stylus Nx 105 Software InformerAll of these ventures eventually failed, and after the 1. Tokyo Olympics, playing card sales dropped, and Nintendo's stock price plummeted to its lowest recorded level of ¥6. In 1. 96. 6, Nintendo moved into the Japanese toy industry with the Ultra Hand, an extendable arm developed by its maintenance engineer Gunpei Yokoi in his free time. Yokoi was moved from maintenance to the new "Nintendo Games" department as a product developer. Nintendo continued to produce popular toys, including the Ultra Machine, Love Tester and the Kousenjuu series of light gun games.[citation needed] Despite some successful products, Nintendo struggled to meet the fast development and manufacturing turnaround required in the toy market, and fell behind the well- established companies such as Bandai and Tomy.[9]In 1. Laser Clay Shooting System, using the same light gun technology used in Nintendo's Kousenjuu series of toys, and set up in abandoned bowling alleys. Following some success, Nintendo developed several more light gun machines (such as the light gun shooter game Wild Gunman) for the emerging arcade scene. While the Laser Clay Shooting System ranges had to be shut down following excessive costs, Nintendo had found a new market. Early electronic era. Nintendo's first venture into the video gaming industry was securing rights to distribute the Magnavox Odysseyvideo game console in Japan in 1. Nintendo began to produce its own hardware in 1. Color TV- Game home video game consoles. Four versions of these consoles were produced, each including variations of a single game (for example, Color TV Game 6 featured six versions of Light Tennis). A student product developer named Shigeru Miyamoto was hired by Nintendo at this time.[1. He worked for Yokoi, and one of his first tasks was to design the casing for several of the Color TV- Game consoles. Miyamoto went on to create, direct and produce some of Nintendo's most famous video games and become one of the most recognizable figures in the video game industry.[1. In 1. 97. 5, Nintendo moved into the video arcade game industry with EVR Race, designed by their first game designer, Genyo Takeda,[1. Nintendo had some small success with this venture, but the release of Donkey Kong in 1. Miyamoto, changed Nintendo's fortunes dramatically. The success of the game and many licensing opportunities (such as ports on the Atari 2. Intellivision and Coleco. Vision) gave Nintendo a huge boost in profit and in addition, the game also introduced an early iteration of Mario, then known in Japan as Jumpman, the eventual company mascot. Success with video games. In 1. 97. 9, Gunpei Yokoi conceived the idea of a handheld video game, while observing a fellow bullet train commuter who passed the time by interacting idly with a portable LCD calculator, which gave birth to Game & Watch.[2. In 1. 98. 0, Nintendo launched Game & Watch—a handheld video game series developed by Yokoi. These systems do not contain interchangeable cartridges and thus the hardware was tied to the game. The first Game & Watch game released, titled Ball, was distributed worldwide. The modern "cross" D- pad design was developed in 1. Yokoi for a Donkey Kong version. Proven to be popular, the design was patented by Nintendo. It later earned a Technology & Engineering Emmy Award.[2. In 1. 98. 3, Nintendo launched the Family Computer (colloquialized as "Famicom") home video game console in Japan, alongside ports of its most popular arcade titles. In 1. 98. 5, a cosmetically reworked version of the system known outside Japan as the Nintendo Entertainment System or NES, launched in North America. The practice of bundling the system along with select games helped to make Super Mario Bros. In 1. 98. 8, Gunpei Yokoi and his team at Nintendo R& D1 conceived the new Game Boy handheld system, with the purpose of merging the two very successful ideas of the Game & Watch's portability along with the NES's cartridge interchangeability. Nintendo released the Game Boy in Japan on 2.April 1. 98. 9, and in North America on 3.July 1. 98. 9. Nintendo of America president Minoru Arakawa managed a deal to bundle the popular third party game Tetris along with the Game Boy, and the pair launched as an instant success. In 1. 98. 9, Nintendo announced plans to release the successor to the Famicom, the Super Famicom.Based on a 1. 6- bitprocessor, Nintendo boasted significantly superior hardware specifications of graphics, sound, and game speed over the original 8- bit Famicom. The system was also said to have backwards compatibility with Famicom games, though this feature was ultimately cut upon release. The Super Famicom was finally released relatively late to the market in Japan on 2. November 1. 99. 0, and released as the Super Nintendo Entertainment System (officially abbreviated the Super NES or SNES and commonly shortened to Super Nintendo) in North America on 2. August 1. 99. 1 and in Europe in 1. Its main rival was the 1. Mega Drive, known in North America as Genesis, which had been advertised aggressively against the nascent 8- bit NES. A console war between Sega and Nintendo ensued during the early 1. From 1. 99. 0 to 1. Nintendo opened World of Nintendo shops in the United States where consumers could test and buy Nintendo products. In August 1. 99. 3, Nintendo announced the SNES's successor, code- named Project Reality. Featuring 6. 4- bit graphics, the new system was developed as a joint venture between Nintendo and North- American- based technology company Silicon Graphics. The system was announced to be released by the end of 1. Meanwhile, Nintendo continued the Nintendo Entertainment System family with the release of the NES- 1. NES. Nintendo also announced a CD drive peripheral called the Super NES CD- ROM Adapter, which was co- developed first by Sony with the name "Play Station" and then by Philips. Bearing prototypes and joint announcements at the Consumer Electronics Show, it was on track for a 1. During 1. 99. 5, Nintendo announced that it had sold one billion game cartridges worldwide,[2.
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